![]() Side Note: EVERYONE in the group must have the first 3 spells blocked for this to work. In other scenarios, they will cast “Complete Heal”, which is too slow of a heal. If you do NOT have the spells blocked on yourself AND your pets: The cleric merc will occasional cast a Heal Over Time and then NOT HEAL until the timer has run out. By blocking the first 3 spells (Complete Heal, Promised Recuperation, and Devout Elixir) on yourself AND your pets, the Cleric Merc will cast the more effective heals which is better suited for todays mobs. In several scenarios, the first 3 listed above are too innefective when getting hit by high level mobs. Helpful against the AE’ing mobs)Ĭomments: Your cleric can cast any of the 7 spells listed above. With those 3 spells blocked the merc will now cast the following spells:Ģ) Frenetic Renewal (13k heal with some cure components)ģ) Elixir of Expiation (Group Heal Over Time. ![]() ![]() Promised Recuperation (Good spell, but not when your hit hard for 7-8k+) Block Ineffective Spells on yourself AND petsĮQ players->Character Button->Blocked Buffs-> Type in the followingĮQ players->Character Button->Blocked Pet Buffs-> Type in the followingġ. ![]() Solution: Remove the Ineffective Heals your Cleric Merc is trying to use. Do you have problems with your Cleric Mercenary Healing? ![]()
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